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Jumping precision feels a bit too exacting (almost to the point of being one sub-pixel off meaning death.)
This was my first released game and also my first attempt at making a platformer; I've learned a lot about game design since then.
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Jumping precision feels a bit too exacting (almost to the point of being one sub-pixel off meaning death.)
This was my first released game and also my first attempt at making a platformer; I've learned a lot about game design since then.