AstraL: Rebirth of Chaos (Demo)
Fullscreen recommended! The browser version of this game may not perform well on lower end devices. If this is the case, please try the download for windows.
A game by Dogtopius and FacemeltingSolos
Information
If you are playing on a browser you may need to press a key to allow music to be played. If you don't want to do this use the windows downloadable.
Controls
F/Esc - Toggle fullscreen
Left and right arrow keys/ left and right dpad - movement
Z/(A) - Jump
Up arrow key /(Y) - Interact (Save rooms, dialogue)
X/(X) - Primary Attack
C/(B) - Secondary Attack
A/Xbox view button - view map
S/Xbox menu button - status menu
Ctrl / LT - Backdash
Credits
Gameplay - Dogtopius
Artwork - Dogtopius
Music - FacemeltingSolos and Dogtopius
Fonts - m3x6 by Daniel Linssen https://managore.itch.io/m3x6
m5x7 by Daniel Linssen - https://managore.itch.io/m5x7
Sound effects - Fighting Game grunts - young female.wav by AderuMoro
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Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Dogtopius |
Genre | Platformer |
Made with | Construct |
Tags | Female Protagonist, Metroidvania, Pixel Art, Sci-fi |
Download
Install instructions
Extract the .zip and run AstraL.exe
Development log
- SMVM 11 - New demo released!May 10, 2021
- The plan moving forward (New combat system)Jun 17, 2020
Comments
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I really was enjoying this, but I can’t even imagine how to beat this first boss. Those missiles seem impossible to dodge!
Edit: ohhhh you can hit them :)
Very enjoyable demo! I was surprised when it ended all of a sudden, and was looking forward to more
Thanks for playing. Unfortunately I have moved onto other projects since then, but I'm planning to try making a metroidvania again one day!
This is a great Metroid-esque game and feel with good music.
I like the mini-map too!
Look forward to how this game evolves.
Cool game! I like the graphics a lot. Has good music and atmosphere, and a decent variety of enemies and areas. Since it's a demo, I imagine there's even more planned!
My biggest critique would be the combat feels a little unsatisfying at the moment. Maybe more impact or variety to the weapon. The first boss was tough, but when I figured out a good strategy to beat it, it didn't feel as good as it should have.
Nice work, keep it up!
Stay tuned for a combat overhaul!
oh wow! great game, I wish to see more! I would suggest shortening the title sequences though. when you enter an area you have already visited and have to sit through the title again it is really annoying
Hey, thanks for the feedback! I'll probably add something like this in as a menu option though, so people can choose what they prefer.