Tengoku 3.5: 秘戦記 ~ Phoenix Crusader
Fullscreen is recommended. The browser version may not run well on older devices, so a download for windows is also available.
フルスクリーン推奨。ブラウザ版は古いパソコンではうまく動作しないかもしれないので、ウィンドウズ版のダウンロードもあります。
Check out the other Tengoku Project games here!
他の天国プロジェクトのゲームはこちらです!
https://itch.io/c/1985316/tengoku-project
Tengoku Hisenki (Secret War Diary)
"My mother once told me that I was never truly alone, not as long as I had the phoenix by my side... Now I can only hope she's right."
Having saved Heaven, Gabriella thought she would finally be able to get some rest. But the following day, during her audience with the queen to celebrate her achievements, she was quickly dragged into another battle—one with an enemy even she could not defeat.
Until she used her secret power, the power of the phoenix, to cheat death and travel several days back in time. With this precious second chance, she must do everything in her power to prevent the same events from playing out again.
And she will need all the help she can get.
- Prove your strength in nine main missions, and unlock two bonus modes!
- Control a range of characters with different weapons!
- Command your allies!
- Move around the battlefield with various mounts!
天国秘戦記(ひせんき)
「母上はかつて、不死鳥が側にいる限り、ガブリエラは一人きりじゃないと言っていた。今は母上が正しいことを祈るしかない」
天国を救ったガブリエラは、ようやく少し休めるだろうと思っていた。しかし、翌日、功績を祝うために女王に謁見していると、すぐ戦いに巻き込まれてしまった——自分でも倒せない敵と。
秘められた力〝不死鳥の力〟で死を免れ、数日前にタイムスリップするまでは。この貴重な二度目のチャンスで、ガブリエラは同じ出来事が繰り返されないように全力を尽くさなければならない。
あらゆる助けが、必要になる。
- 九つのメインミッションで強さを証明し、二つのおまけモードをアンロックしよう!
- それぞれの武器を持つキャラクターたちを操作する!
- 味方に指示を出す!
- いろいろな乗り物で戦場を動き回る!
Controls 操作
These are also explained in an in-game tutorial.
ゲーム内のチュートリアルでも説明されています。
Action | Keyboard | Controller |
Move | [WASD] | Left Joystick |
Primary Weapon | [Left Click] | Right Shoulder Button |
Secondary Weapon | [Right Click] | L3 |
Bomb | [Space] | R3 |
Slow Movement | [Left Shift] | Left Shoulder Button |
Interact | [E] | (A) |
Advance Dialogue / Select | [Left Click] | (X) |
Skip Dialogue | [T] | (Y) |
Switch Characters | 1, 2, 3, 4 | D-Pad |
Pause | [P] | Menu Button |
Toggle Fullscreen | [Alt] + [Enter] | |
行動 | キーボード | コントローラー |
動く | WASDキー | 左スティック |
プライマリ武器 | 左クリック | 右ショルダーボタン |
セカンダリ武器 | 右クリック | 左スティック押し込み |
ボム | スペースキー | 右スティック押し込み |
低速移動 | 左シフト | 左ショルダーボタン |
使う | Eキー | Aボタン |
次の台詞・選ぶ | 左クリック | Xボタン |
会話を飛ばす | Tキー | Yボタン |
操作キャラの切り替え | 1, 2, 3, 4キー | 十字キー |
一時停止 | Pキー | Menuボタン |
フルスクリーンをトグルする | AltキーとEnterキーを同時に押す |
Credits
Game, Art and Music
Sound Effects
Fighting Game grunts - young female.wav by AderuMoro | License: Attribution 3.0
Footsteps Dirt 01 by aglinder | License: Creative Commons 0
Wing Flap (Flag Flapping) 4a by ani_music | License: Creative Commons 0
Wet Spell shoot by Bertsz | License: Creative Commons 0
silenced pistol shot by Clutvh | License: Creative Commons 0
Single Horse Galopp by D4XX | License: Creative Commons 0
Sword Slash and Swing by DavidDumaisAudio
Edge of the forest at night with birds, crickets, toad singing, coyote at a distance, road hum and far oil pump recorded in a tallgrass prairie in Oklahoma by felix.blume | License: Creative Commons 0
Spring Birds Loop with Low-Cut (New Jersey) by hargissssound | License: Creative Commons 0
Gryffin Cry.mp3 by J.R.Mythical | License: Creative Commons 0
Huge Footsteps.wav by kwahmah_02 | License: Attribution 3.0
Page Turn by Mark DiAngelo | License: Attribution 3.0
Ambiance_Waterfall_Big_Seljalandsfoss_Loop_Stereo.wav by Nox_Sound | License: Creative Commons 0
Demon Dying 1.wav by Osiruswaltz | License: Creative Commons 0
Cannon Shot by qubodup | License: Creative Commons 0
looking_in_bushes.wav by vibe_crc | License: Creative Commons 0
Portal Phase Jump.wav by Vic5555 | License: Creative Commons 0
Burning Fire by Vurca | License: Creative Commons 0
Masterbits CLIMAX 9 Rapsody (Vocals II) - Female Rap 2
Fonts
Made with Godot Engine 4.2.1
Godot Engine 4.2.1で作られました。
Updated | 5 days ago |
Published | 22 days ago |
Status | Released |
Platforms | HTML5, Windows |
Author | Dogtopius |
Genre | Shooter |
Made with | Godot |
Tags | Bullet Hell, danmaku, Difficult, Female Protagonist, Godot, magical-girl, No AI, Pixel Art, Top down shooter, Twin Stick Shooter |
Average session | A few minutes |
Languages | English, Japanese |
Inputs | Keyboard, Mouse, Xbox controller |
Download
Install instructions
Extract the .zip and run tg3.5.exe
.zipファイルを解凍し、tg3.5.exeを実行してください
Comments
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Bullet hell musou wasn't what I was expecting to see today but it was absolutely cool
Thanks, I'm happy you enjoyed the combination! I might actually be one of the first people to do this...
This is after my first play session. Game crashed in Chapter 3 in the wolves section.
There is lots to look at in this game, I see you flexing your skills, Godot and all.
Well done on the pixel art and the little animations are sweet.
Gameplay feels pretty smooth, congrats there.
I think a few things could use a bit of polish here or there, or just my opinion:
* The story feels a bit jumpy (I'm not a fan of time travel, so might be more of a me thing)
* I feel like there is too much UI and I keep on missing the objective or loosing teammates. Maybe some colors could have been brighter on the minimap?
* There is a bug/weirdness with the war room where you can select a mission but hover over another button will change the visible or selected state.
* The mouse controls feel a bit much, thankfully I can hold down left button but right button I'm pressing it a million times. This probably plays better on a controller?
* Difficulty is weird to gauge because I can sorta survive by saving characters. It feels weird, like somewhat easy cause I keep coming back but also hard cause I die so much. Maybe I just need to get used to it but at the same time, its too much, like I start getting bored because its easy or because the skill I need to learn is not interesting and the game just seems so chaotic that I feel like I don't want to invest time. ( maybe a first play issue)
* I'd like more visual feedback when hit maybe red blinking instead of just white, screen shake ? arrows to lead you towards your fallen comrades ?
That's all I can remember on this first play, anyway, lots of game left to play so I'll try to come back and update here if the rest of my playtime changes any of the above or adds to it.
Anyway, congrats on continually making more ambitious games and this release !
Hello, thanks for your detailed review!
I could make it so that you hold down the right mouse and it automatically fires the secondary attack as soon as the cooldown is over. I think the experience is pretty similar on controller since you have to press down the left joystick each time.
The difficulty was one of the things I was unsure about since it becomes harder or easier depending on the level of characters, how many you keep alive, etc, so I can see how it would either be quite easy or very difficult.
I was considering something like screenshake on hit but I was concerned that it would make things a bit disorientating with dodging the bullets after. Arrows to fallen comrades also sounds like a good visual aid.
For the UI, it was more of a stylistic choice to make a parody of Japanese game UI with lots of different elements throughout the screen, but I'll definitely adjust the war room a bit to make it less confusing which mission you have selected.
I hope you enjoy the rest of the game! I'll try to fix the crash for now, and if you do leave any other feedback, I'll put out a v1.1 with some more improvements.
(edit: I put up a new build which hopefully fixes what I think might be causing the crash, and I did make a quick fix to the war room selection too)