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Bullet hell musou wasn't what I was expecting to see today but it was absolutely cool

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Thanks, I'm happy you enjoyed the combination! I might actually be one of the first people to do this...

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This is after my first play session. Game crashed in Chapter 3 in the wolves section. 

There is lots to look at in this game, I see you flexing your skills, Godot and all.

Well done on the pixel art and the little animations are sweet. 

Gameplay feels pretty smooth, congrats there. 


I think a few things could use a bit of polish here or there, or just my opinion:

* The story feels a bit jumpy (I'm not a fan of time travel, so might be more of a me thing) 

* I feel like there is too much UI and I keep on missing the objective or loosing teammates. Maybe some colors could have been brighter on the minimap? 

* There is a bug/weirdness with the war room where you can select a mission but hover over another button will change the visible or selected state.


* The mouse controls feel a bit much, thankfully I can hold down left button but right button I'm pressing it a million times. This probably plays better on a controller?


 * Difficulty is weird to gauge because I can sorta survive by saving characters. It feels weird, like somewhat easy cause I keep coming back but also hard cause I die so much. Maybe I just need to get used to it but at the same time, its too much, like I start getting bored because its easy or because the skill I need to learn is not interesting and the game just seems so chaotic that I feel like I don't want to invest time. ( maybe a first play issue)

 * I'd like more visual feedback when hit maybe red blinking instead of just white, screen shake ? arrows to lead you towards your fallen comrades ?


That's all I can remember on this first play, anyway, lots of game left to play so I'll try to come back and update here if the rest of my playtime changes any of the above or adds to it. 

Anyway, congrats on continually making more ambitious games and this release !

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Hello, thanks for your detailed review!

I could make it so that you hold down the right mouse and it automatically fires the secondary attack as soon as the cooldown is over. I think the experience is pretty similar on controller since you have to press down the left joystick each time.

The difficulty was one of the things I was unsure about since it becomes harder or easier depending on the level of characters, how many you keep alive, etc, so I can see how it would either be quite easy or very difficult.

I was considering something like screenshake on hit but I was concerned that it would make things a bit disorientating with dodging the bullets after. Arrows to fallen comrades also sounds like a good visual aid.

For the UI, it was more of a stylistic choice to make a parody of Japanese game UI with lots of different elements throughout the screen, but I'll definitely adjust the war room a bit to make it less confusing which mission you have selected.

I hope you enjoy the rest of the game! I'll try to fix the crash for now, and if you do leave any other feedback, I'll put out a v1.1 with some more improvements.

(edit: I put up a new build which hopefully fixes what I think might be causing the crash, and I did make a quick fix to the war room selection too)